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 LCD

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Partha
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Join date: 2008-03-25
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PostSubject: LCD   Wed Mar 26, 2008 3:11 pm

LCD


A liquid crystal display (LCD) is a thin, flat display device made up of any number of color or monochrome pixels arrayed in front of a light source or reflector. It is often utilized in battery-powered electronic devices because it uses very small amounts of electric power.

OVERVIEW


Each pixel of an LCD typically consists of a layer of molecules aligned between two transparent electrodes, and two polarizing filters, the axes of transmission of which are (in most of the cases) perpendicular to each other. With no liquid crystal between the polarizing filters, light passing through the first filter would be blocked by the second (crossed) polarizer.
The surface of the electrodes that are in contact with the liquid crystal material are treated so as to align the liquid crystal molecules in a particular direction. This treatment typically consists of a thin polymer layer that is unidirectionally rubbed using, for example, a cloth. The direction of the liquid crystal alignment is then defined by the direction of rubbing. Electrodes are made of a transparent conductor called "ITO" or Indium Tin Oxide.
Before applying an electric field, the orientation of the liquid crystal molecules is determined by the alignment at the surfaces. In a twisted nematic device (still the most common liquid crystal device), the surface alignment directions at the two electrodes are perpendicular to each other, and so the molecules arrange themselves in a helical structure, or twist. Because the liquid crystal material is birefringent, light passing through one polarizing filter is rotated by the liquid crystal helix as it passes through the liquid crystal layer, allowing it to pass through the second polarized filter. Half of the incident light is absorbed by the first polarizing filter, but otherwise the entire assembly is transparent.
When a voltage is applied across the electrodes, a torque acts to align the liquid crystal molecules parallel to the electric field, distorting the helical structure (this is resisted by elastic forces since the molecules are constrained at the surfaces). This reduces the rotation of the polarization of the incident light, and the device appears gray. If the applied voltage is large enough, the liquid crystal molecules in the center of the layer are almost completely untwisted and the polarization of the incident light is not rotated as it passes through the liquid crystal layer. This light will then be mainly polarized perpendicular to the second filter, and thus be blocked and the pixel will appear black. By controlling the voltage applied across the liquid crystal layer in each pixel, light can be allowed to pass through in varying amounts thus constituting different levels of gray.

DRAWBACKS

• While CRTs are capable of displaying multiple video resolutions without introducing artifacts, LCDs produce crisp images only in their "native resolution" and, sometimes, fractions of that native resolution. Attempting to run LCD panels at non-native resolutions usually results in the panel scaling the image, which introduces blurriness or "blockiness" and is susceptible in general to multiple kinds of HDTV blur. Many LCDs are incapable of displaying very low resolution screen modes (such as 320x200) due to these scaling limitations.
• Although LCDs typically have more vibrant images and better "real-world" contrast ratios (the ability to maintain contrast and variation of color in bright environments) than CRTs, they do have lower contrast ratios than CRTs in terms of how deep their blacks are. A contrast ratio is the difference between a completely on (white) and off (black) pixel, and LCDs can have "backlight bleed" where light (usually seen around corners of the screen) leaks out and turns black into gray. However, as of December 2007, the very best LCDs can approach the contrast ratios of plasma displays in terms of delivering a deep black.
• LCDs typically have longer response times than their plasma and CRT counterparts, especially older displays, creating visible ghosting when images rapidly change. For example, when moving the mouse quickly on an LCD, multiple cursors can sometimes be seen.
• Some LCDs have significant input lag. If the lag delay is large enough, such displays can be unsuitable for fast and time-precise mouse operations (CAD, FPS gaming) as compared to CRT displays or smaller LCD panels with negligible amounts of input lag. Short lag times are sometimes emphasized in marketing.
• LCD panels using TN tend to have a limited viewing angle relative to CRT and plasma displays. This reduces the number of people able to conveniently view the same image – laptop screens are a prime example. Usually when looking below the screen, it gets much darker; looking from above makes it look lighter. Many panels such as 22" and 24" LCDs which are based off of the IPS, MVA, or PVA panels have much improved viewing angles; typically the color only gets a little brighter when viewing at extreme angles.
• Consumer LCD monitors tend to be more fragile than their CRT counterparts. The screen may be especially vulnerable due to the lack of a thick glass shield as in CRT monitors.
• Dead pixels can occur when the screen is damaged or pressure is put upon the screen; few manufacturers replace screens with dead pixels for free.
• Horizontal and/or vertical banding is a problem in some LCD screens. This flaw occurs as part of the manufacturing process, and cannot be repaired (short of total replacement of the screen). Banding can vary substantially even among LCD screens of the same make and model. The degree is determined by the manufacturer's quality control procedures.
• The cold-cathode florescent bulbs sometimes used for back-lights contain mercury.
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LCD

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